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This wiki is currently under development. So there will be missing information or information that's outdated.

Claiming land, setting flags, and giving a name

Here we will outline how to claim land, set claim flags, and customize other details about claims like the name, greeting, and farewell messages.

Claiming Land

Ready to claim your bit of that XCraft paradise? You'll need a golden shovel to create the claim and can obtain one with /kit claim if you don't already have one. Claims are in 2D by default (the X and Z cords only) and must be at least 5 blocks in length by 5 blocks in width. We also use our Xeni balance (server currency) instead of claim blocks to pay for the claim.

With that in mind, let's save our super awesome build! Start by right-clicking the first corner of the land with your handy dandy golden shovel, then travel to the opposing corner (diagonally) and right click that one. You should then be prompted if you want to create the claim. Confirm it and you're good to go!

Land claiming GIF

To expand your claim to cover more area, right-click one of the corners. You should see "Resizing claim..." in the chat. Right click the new location of the claim's corner will turn it into glowstone and you'll see your new balance in the chat.

Claim Expand Example

You can also use the /cle or /claimexpand commands to expand:

  • /claimexpand <amount> [direction]
  • /cle <amount> [direction]

Replace <amount> with the number of blocks you wish to expand by and [direction] with one of these directions: northeastsouthwest, and all. Not adding a direction will expand all directions by default.

You can also reduce your claim using your handy golden shovel by reversing the expansion method.

Setting Up Claim Flags

Now that we have the basics covered, let's talk about Claim Flags. There's two different GUI's available to you that give you control over your claim. One is in the chat and the other in your inventory. You can toggle between these using /claimgui. Claim Flags allow you to enable or disable certain things from your claim. For example, one of the flags are monster-spawn which is enabled by default. Setting this flag to false will effectively disable the spawns of hostile monsters (Phantoms, Creepers, Zombies, etc.) in your claim.

Claim Flag Chat GUIClaim Flag Inventory GUI

To switch between GUI's, run /claimgui and look in chat to see which one is now enabled. This command also works for viewing and changing claim information which we will get to later. To access the claim flags, use either /cf or /claimflag.

WARNING: If you disable something in the "Owner" section like chest-access, you will be blocking yourself from these. Proceed with these with caution!

Claim Information

Now that you got your land all protected and flags customized to your liking, let's give it a name, ID, and maybe even a greeting and farewell! You can access this information using /claiminfo regardless whether you're using the chat or inventory GUI's and can edit them much of the same way. Here's a breakdown of each item:

  • Name: This will be visible on the web map when you or another player click on the claim.
  • ID: This will make it easier to modify things about a specific claim remotely and grant use of the /claimspawn command which is like a fancy version of setting a /home (more on this later).
  • Greetings: Things that will be said when a player enters your claim.
  • Farewells: Things that will be said when a player leaves your claim.
  • Titles & Subtitles: Large text visible in the middle of the screen when a player enters or exits your claim.

Here's an example with only the ID set:

Claim Info Eample Unset

And here's with everything filled in:

Claim Info Set

With the ID set, now we can change things remotely with /claimflag <ID>/trust <player> <permission> <ID> (more on trusting players later), or even /claimspawn <ID>. To reset any field, you can use commands like /claimgreeting NONE/claimfarewell NONE/claimtitle <enter|exit> NONE/claimid CLEAR, or /claimdisplayname CLEAR.

To set a claim's spawnpoint, stand and look the direction of where you want it to be and run the command /claimsetspawn. Please remember that in order to teleport back to this point, you must have an ID set in /claiminfo/claimspawn <ID> is the full command and the <ID> is required!

Trusting Other Players

You now have your awesome build protected and the claim customized to your liking, but we're not quite done with talking about claims. Now we are going to cover trusting other players and what each permission level does allowing you to keep your claim secure! Trusting and untrusting players is using one of the following commands:

  • /trust <player> [permission] [ID] and /trustall <player> [permission]
  • /untrust <player> [permission] [ID] and /untrustall <player> [permission]

You can grant and revoke the following permissions in your claims:

  • accessor - Allows players to enter your claim if the player-enter flag is set to false.
  • container - Allows players to access containers like chests, shulker boxes, hoppers, etc..
  • builder - Allows players to build and open containers in your claim.
  • manager - Allows players to change various settings for your claim like in /claiminfo or any /claimflag
  • none - An alternative method to remove trust from a player in a claim

Subdivision & Claiming in 3D

So far, we've already cover A LOT of information on how claims work. Now we will break down other claiming methods to allow you to customize your claims even more and keep things much more secure.

Subdividing your claim opens the door to a new set of flags, boundaries inside your claim, and player trust. This makes it a very powerful tool available in your toolbox. To create a subdivision, you will need your handy golden shovel and run the command /subdivideclaims before you are to begin marking the region. Subdivisions can only be made inside a Basic Claim. Basic Claims are the default mode for claiming and be returned to using the /modebasic command. These claims must not only adhere to the same minimum requirement of being 5 blocks length by 5 blocks width in size, but also cannot share it's border with the parent claim's border. (e.g.: Corner of Basic and Subdivision cannot both be 5 63 5). There must be at least a 1-block gap between these points (e.g.: Basic corner is 6 63 6 and Subdivision corner is 5 63 5). Subdivisions can also be a 3D claim.

3D claims continue to follow the minimum length and width and must be at least 5 blocks tall (e.g.: Y-63 to Y-68). 3D claims also introduce two more options for the /claimexpand or /cle commands for the <direction> parameters which are up and down. These claims can also use their flags, trusts, and boundaries. However, 3D claims can also be a Basic claim or a Subdivision.

Advanced Claiming: Towns

Town claims a little more complex and will be broken down sometime in the future.


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