This wiki is currently under development. So there will be missing information or information that's outdated.
Whether you're new to XCraft Survival or returning, there's much to learn about what all you, the player, can do on our server. To name a few:
To get started, please select a subject on the left side of the page or click [here to start with the Basics.
This wiki is currently under development. So there will be missing information or information that's outdated.
Here we will outline a few basic things to get you started on our server. From commands to support, it all starts here.
This wiki is currently under development. So there will be missing information or information that's outdated.
Here we will outline how to claim land, set claim flags, and customize other details about claims like the name, greeting, and farewell messages.
Ready to claim your bit of that XCraft paradise? You'll need a golden shovel to create the claim and can obtain one with `/kit claim` if you don't already have one. Claims are in 2D by default (the X and Z cords only) and must be at least 5 blocks in length by 5 blocks in width. We also use our Xeni balance (server currency) instead of claim blocks to pay for the claim.
With that in mind, let's save our super awesome build! Start by right-clicking the first corner of the land with your handy dandy golden shovel, then travel to the opposing corner (diagonally) and right click that one. You should then be prompted if you want to create the claim. Confirm it and you're good to go!
To expand your claim to cover more area, right-click one of the corners. You should see "Resizing claim..." in the chat. Right click the new location of the claim's corner will turn it into glowstone and you'll see your new balance in the chat.
You can also use the /cle or /claimexpand commands to expand:
Replace <amount> with the number of blocks you wish to expand by and [direction] with one of these directions: north, east, south, west, and all. Not adding a direction will expand all directions by default.
You can also reduce your claim using your handy golden shovel by reversing the expansion method.
Now that we have the basics covered, let's talk about Claim Flags. There's two different GUI's available to you that give you control over your claim. One is in the chat and the other in your inventory. You can toggle between these using /claimgui. Claim Flags allow you to enable or disable certain things from your claim. For example, one of the flags are monster-spawn which is enabled by default. Setting this flag to false will effectively disable the spawns of hostile monsters (Phantoms, Creepers, Zombies, etc.) in your claim.
To switch between GUI's, run /claimgui and look in chat to see which one is now enabled. This command also works for viewing and changing claim information which we will get to later. To access the claim flags, use either /cf or /claimflag.
WARNING: If you disable something in the "Owner" section like chest-access, you will be blocking yourself from these. Proceed with these with caution!
Now that you got your land all protected and flags customized to your liking, let's give it a name, ID, and maybe even a greeting and farewell! You can access this information using /claiminfo regardless whether you're using the chat or inventory GUI's and can edit them much of the same way. Here's a breakdown of each item:
Here's an example with only the ID set:
And here's with everything filled in:
With the ID set, now we can change things remotely with /claimflag <ID>, /trust <player> <permission> <ID> (more on trusting players later), or even /claimspawn <ID>. To reset any field, you can use commands like /claimgreeting NONE, /claimfarewell NONE, /claimtitle <enter|exit> NONE, /claimid CLEAR, or /claimdisplayname CLEAR.
To set a claim's spawnpoint, stand and look the direction of where you want it to be and run the command /claimsetspawn. Please remember that in order to teleport back to this point, you must have an ID set in /claiminfo! /claimspawn <ID> is the full command and the <ID> is required!
You now have your awesome build protected and the claim customized to your liking, but we're not quite done with talking about claims. Now we are going to cover trusting other players and what each permission level does allowing you to keep your claim secure! Trusting and untrusting players is using one of the following commands:
You can grant and revoke the following permissions in your claims:
So far, we've already cover A LOT of information on how claims work. Now we will break down other claiming methods to allow you to customize your claims even more and keep things much more secure.
Subdividing your claim opens the door to a new set of flags, boundaries inside your claim, and player trust. This makes it a very powerful tool available in your toolbox. To create a subdivision, you will need your handy golden shovel and run the command /subdivideclaims before you are to begin marking the region. Subdivisions can only be made inside a Basic Claim. Basic Claims are the default mode for claiming and be returned to using the /modebasic command. These claims must not only adhere to the same minimum requirement of being 5 blocks length by 5 blocks width in size, but also cannot share it's border with the parent claim's border. (e.g.: Corner of Basic and Subdivision cannot both be 5 63 5). There must be at least a 1-block gap between these points (e.g.: Basic corner is 6 63 6 and Subdivision corner is 5 63 5). Subdivisions can also be a 3D claim.
3D claims continue to follow the minimum length and width and must be at least 5 blocks tall (e.g.: Y-63 to Y-68). 3D claims also introduce two more options for the /claimexpand or /cle commands for the <direction> parameters which are up and down. These claims can also use their flags, trusts, and boundaries. However, 3D claims can also be a Basic claim or a Subdivision.
Town claims a little more complex and will be broken down sometime in the future.
This wiki is currently under development. So there will be missing information or information that's outdated.
Here we will outline the basics about creating chest shops for other players to buy from or sell to. We will also be giving a brief rundown about the XCraft Market.
This wiki is currently under development. So there will be missing information or information that's outdated.
Points are an alternative currency used to redeem perks or purchase unique items. The perks menu can be accessed from `/menu` or directly opened using /perks
.
To view your Points, press TAB or use the /points me
command in-game.
Points have 3 main methods of acquisition:
Crates all have a 10% chance to give the following amount of points:
Perks are permanent upgrades granted to you and only you. These are redeemable in the /perks
menu with your Points.
The following perks can be brought in the /perks
menu;
These are all redeemable for 200 Points and give you access to the corresponding command. Each command acts like you've clicked on the station/inventory yourself.
Increases the number of Homes you can make by 5, you start with 5 Homes and it maxes at 25 available Homes. Please take a look at the Basics page to learn more about Homes. The more homes you redeem, the higher the price point. This perk starts at 25 Points and ends at 125 Points.
Player-Vaults (/pv #
) act as portable double chests that can be accessed from anywhere. You can have a maximum of 15 Player-Vaults; however, your starting amount is 0. This perk starts at 25 Points and ends at 125 Points. For each tier, the pricing will reset.
Increases the number of public warps you can make (warps using /pw
or /pwarp
). You start with 1 and gain 1 additional warp each time this upgrade is purchased. Player Warps cost Ⓧ 500 Xeni each time they are purchased. This perk starts at 25 Points and ends at 125 Points.
Along with the Perks, you can purchase Consumable Items. These items have a defined limit to their use.
This wiki is currently under development. So there will be missing information or information that's outdated.
Here we will outline what is Xeni and the many ways you can earn and spend it.
This wiki is currently under development. So there will be missing information or information that's outdated.
Here we will outline what are custom enchantments and what they can do for you.
This wiki is currently under development. So there will be missing information or information that's outdated.
You may be wondering if we allow mods on XCraft Survival and the short answer is YES! However, there are certain mods that we do and do not allow to be used. As a general rule, mods that do not give an advantage over other players are permitted whereas ones that do provide an advantage over other players or automatically do certain actions for you like an auto-clicker or auto-/quick-builder are not. This page will outline mods that the XCraft Staff have approved for usage on the server and will outline what is not approved. This can range from an entire mod to part(s) of a mod. If you have any questions about a specific mod that is not listed here, please ask XCraft Staff BEFORE you are to use the mod. If the mod you're unsure of is causing us to be flagged, you are already too late.
Please note these lists will be updated over time and might not have everything listed yet.
Every mod in this list is allowed to be used on XCraft Survival. All links will default to Modrinth unless otherwise noted and client types will be shown to the right of the mod. Add-ons that are not permitted will be listed below the mod.
AppleSkin[1] | Fabric, Forge, Quilt
Creates an overlay over your hunger bar to show your saturation.
Litematica | Fabric, Forge, Quilt, Liteloader, Rift
Displays holograms of builds. However, you CANNOT USE Printer or Easy Place when using this mod.
ItemSwapper[1] | Fabric
Allows you to quickly swap items from your hotbar and inventory without opening your inventory.
Xareo's Minimap | Fabric, Forge, Quilt
Minimap mod. The "Fair Play" version disabled cave mode and player radar to keep mining and PvP fair for all players.
Sodium, Lithium, Indium | Fabric, Quilt
This suite of mods works as an optimization of Minecraft and does not grant any special advantages.
Iris, Dynamic Lights | Fabric, Forge, Quilt
These two mods can improve the game's visuals, with Iris offering Shaders and Dynamic Lights allowing light sources to be more... well.. dynamic!
If you have any of these mods, you must remove them before playing. Resistance to this will result in punishment.
General:
Anything that grants flight, speed, walking on water (Jesus), auto-aim, moving while in inventory, automatic block placement, etc., are NOT permitted.
Resource Packs:
Any pack that contains x-ray features, or other cheat-y items is not to be used.
VR:
Anything related to playing MC Java in VR. Proper support for this is very complex.
Bedrock Edition:
We will not be adding support for Bedrock Edition players to join the server. Proper support for this is very complex.